Thoughts on this game


I have recently found myself fascinated by the world of deck-building games. I wanted to give myself a challenge: Make a very simple card-based game. The concept wizzed around in my head for a bit until the 8 Bits to Infinity Random Jam began. I could take a random card draw, make it to where you have to win two draws, and turn it into a game. 

The art was a lot of fun. I really enjoy Canva's Text to Image tool, so I used the descriptions seen on the cards in game to generate the art. They turned out spooky and a lil uncanny. I really enjoyed them. If you look at the cards in the card gallery, you can see that there is some sort of story there that isn't present in the overall game. This was mostly because of time. I do have a story for the cards and would love to build on and keep working with this world. All the cards also have just attack attributes, something I would like to address in the future with counters and defense.

The system for implementing gameplay was a pain, but it was a fun pain. First, getting the cards to shuffle in correctly took a few hours, followed by the process of deciding the score based on wins and losses in order to keep it in the theme of the game jam. There is a bug in the game where the last draw from the previous match shows up as the first draw of the new match. Removing the code that causes this to happen makes the game crash, so for now it stays in. 

Then, the 'dungeon crawl' itself was being silly. The variables would not reset when required, causing the player to just breeze through the game as the variable exceeded the required amount. Fun stuff. 

In the end, I got it all working and working decently well. It might be like throwing lipstick on a pig, but at least the lipstick is pretty and it's my pig. 


-CC

Files

The Final Dungeon.zip Play in browser
Jul 23, 2023

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